Onion Babies

Onion Babies

garlic baby cute drawing My fascination with onion baby started in the car last week on my way to a wedding. I doodled its bulbous shape over and over and experimented with the eye-to-mouth-size ratio to make the cutest thing possible. Here’s the result of that “research,” done in Cinema 4D:jumping cute onion babies motion graphics

I like the way Cinema 4D’s cel shader gives things a 2D look on the surface but the 3D volume is obviously still there. I didn’t use any sort of rigging for this, I simply keyframed the scale and rotation of the body, limbs, and leaves. I did cheat just a tad by using jiggle deformers on the leaves: it makes bouncy movements really dynamic and takes just seconds to set up!

walking onion

For the kid (teen? tween?) onion I did use a more traditional IK rig, albeit with a bezier spline rather than a linear one, and a squash and stretch deformer on its body.

Hermit Crabs

Hermit Crabs

I’m on a roll, making my way through all the myriad mograph tools in Cinema 4D. Today I modeled my friend Julie’s hermit crabs (L-R): Joe “Big Claw” Pesci, Robert “Crabs” DeNiro (happy 1st birthday), and Martin “Boss Man” Scorsese.

cinema 4d hermit crabs low-poly

Here’s what the entire scene looks like (albeit way too fast). The shells were the most fun part to model: I used a helix spline with a sweep NURBS to make the middle crab’s ice-cream-swirled shell. The one on the left is simply a pyramid primative swirled around by a twist deformer. The second-most fun was the pebbles, which I used the cloner and dynamics to rest at the bottom of an invisible glass fishbowl.

cinema 4d hermit crabs low-poly

My least favorite part is the pink coral; for whatever reason, its shadows appear weird and glossy despite having the same material properties as everything else in the scene. Oh well. Next time!