Disqus Comics

Disqus Comics

My friend Adam has an amazing Twitter where he catalogs some of the things that people say in online comments on Disqus. You know the ones, the rants and totally unnecessary commentary at the bottom of your local news station’s website or whatever. We don’t know what the people that write these things actually look like, but we do know that they’re a little bit confused, a little bit racist, and definitely into conspiracy theories. I’ve drawn some of them on my Twitter, but since you’re already here:

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The last one is a bit NSFW for rude language but hey. I didn’t say it, they did.

Cute Stuff

Cute Stuff

Been busy with work lately, doing tons of graphics for Nestiny and an animated explainer vid for SanDisk on the side.

hedgehog illustration

I want to animate this little hedgie. He’s so cute.

cute grapefruit illustration painting

I haven’t painted anything in a while so I painted a citrus slice for practice. Then I drew a face on it…

Maiden Voyage

Maiden Voyage

Maiden Voyage Game - Ruthie Edwards - Global Game Jam 2017

It’s that time of year again! Global Game Jam is my favorite jam because it attracts people from all over central Virginia to come make a game, even if they have no experience. This was my 4th time, but I’ll always be grateful for GGJ and the crew at RVA Game Jams for that very first time I came to GGJ not having an ounce of experience making games. Since then, I’ve made… what, 13 games? It’s remarkable what having a group of encouraging, knowledgable friends can do.

This year’s theme was waves, so my team took a very tender approach and went for a game where you tap to create gentle ripples to push a paper boat through a stream. From the start, we wanted to make game that works on mobile browsers, and we did just that. The only thing we never figured out was why the music doesn’t play on Safari in iOS. Browsers are fickle and even though we provided .wav, .mp3, and .ogg files, iOS still wasn’t happy. Oh well.

Maiden Voyage Game - Ruthie Edwards - Global Game Jam 2017 Maiden Voyage Game - Ruthie Edwards - Global Game Jam 2017

The rest of the game turned out really nicely. Our programmer, Jeff, was using HaxeFlixel for the first time, but he has a background in computer science so he picked up both the language and the engine within a few minutes. Hannah, an illustrator and animator, designed all the sprites and the music. I designed the splash screen, but she picked up my style really well when she drew the level complete screen. Dani, who is a web developer, designed the three levels and created the tilemaps, while I was in a sort of ‘project management’ role working on bits and pieces of everything. One other piece of art I created was the water sprite, which is actually one giant sprite sheet because iterating through 300+ animated water tiles on a grid was taking up too much memory.


This is approximately what four water tiles looks like. You can see that there are two layers to the animation, one on the bottom that has darker waves moving slowly, and a round-ish lattice with white highlights that forms the surface. I deserve NO CREDIT for this because I based it off one of Pedro Medeiros’s tutorials and he deserves all the Patreon support in the world.


Ruthie Edwards Paper Boat Animation

Play now! (HTML5, works on desktop or mobile!)

This Little Piggy at MAGFest

This Little Piggy at MAGFest

Phew! I just got back from the most action packed weekend of my life. MAGFest 2017! It was my first one and I was totally overwhelmed with all the amazing stuff they had. First of all, the convention runs 24/7 for four days — and when they say 24/7, they mean it. Panels, concerts, limitless arcades (DDR all night!), every board game imaginable, a computer museum… 24/7. The best concert I saw was Bit Brigade (they did a speedrun of Ducktales for NES while playing the soundtrack live and everyone went absolutely bonkers) and my favorite spot to hang at night was the computer museum. Best of all, they had THE NINTENDO PLAYSTATION!


OK so it was just in a glass box and I was playing Atari and Commodore64 games most of the time, but still. Pretty amazing. The reason I was there is because I had the immense fortune of being selected for MIVS, the indie video game arcade, for my game, This Little Piggy.

This Little Piggy game at MAGFest

A crappy cell phone pic of my glorious booth

I’ve updated the game with bunches of new features, and you can play it on the web at thislittlepiggy.co now. I’m super pleased with how it went! I gave out 300 pig pins and 300 pieces of bubble gum along with 500 postcards. I’m so grateful for the opportunity to talk with fellow game developers, bloggers, and game-lovers! It’s not every day I get to geek out wholeheartedly about indie games and not get a blank stare in return. My Richmond crew was representing too: Peak by Ward Games, Silent Earth by Remote Games, and Clash Cup Turbo by ROOT76. Gotta give all these guys a shoutout because they are amazing and we all learn so much from each other. Also we shared a hotel room so we are super close now.

Definitely going back next year!


On This Day

On This Day

I’ve started a new project called On This Day that you can keep up with on any of my social pages. I’m using Strathmore Artist Trading Cards that are roughly credit-card sized. I guess I’ve gotta do these for a whole year in order to have the whole trading card set… Anyway, here are a few of my favorites from the last week.



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#100daysofcharacters 80-100

#100daysofcharacters 80-100

Recently I took on a challenge to draw 100 characters in 100 days. Here are the final drawings! It’s all over, at last! It’s too late now, but you coulda seen this challenge happen in realtime on Twitter, Tumblr, or Instagram, if only you’d followed me!


The Achiever. I drew this for a zine about Bartle’s taxonomy of player types.


Ian’s Gherkin II. I drew the outline and Ian colored it, including the stamped background taken from a Moritz coaster and digitized using Adobe Capture.


Nancy from Stranger Things in pixel art form.


A really crappy toucan.


A creature from my home planet on No Man’s Sky.


This was a creature a French No Man’s Sky player posted on Steam. He called it “aubergine mutante.”


I gotta believe!


Matryoshka dolls that Ian brought me from Russia.


A chipmunk with a latte, because autumn.


Ian’s greatest dream is a human-sized everything bagel with lox and cream cheese.


My Twitter friend Thomas. I reused this in the player types zine.




The Explorer, also for the zine about game player types.


Joe and Nick of the game streaming channel Instant Replay Live.



Ian’s Gherkin III. Sculpey, matchsticks, beads, and a pickling cucumber.


The final #100daysofcharacters was my friend Jeremey’s adorable husky.



cultivate game logo

Last weekend I made yet another 48-hour game, this time a casual plant simulator called Cultivate. Click here to play it on desktop (alternatively click here for a mobile-friendly HTML5 version).



You start out with rows of randomly-selected pots, with tools like the seedbag and watering can to start growing your collection. If you get tired of a plant or want to get rid of duplicates, you can pick up the shovel and dig it up.

I did all the pixel art in a wonderful app called Asesprite that’s actually for sale on Steam now. I wrote it in Haxe using the Haxeflixel framework. I used Unity for my last game but I just love the un-bulkiness and flexibility of Haxeflixel so much that I keep coming back to it.



Right now the plants take a short while (say 5 minutes) to grow to their maximum size, but I hope to keep developing it with new plants and a mobile app that idly grows your plants while you’re at work, school, or maybe even outside growing real plants.

Icon Design

Icon Design

In addition to drawing mutant eggplants and Roomba fan art I also do quite a bit of icon design. It’s very meticulous but ultimately satisfying when you come up with just the right tiny picture to represent something.


These monoline icons represent the roofs of nine popular American home styles.


I really dig the way monoline icons look on mobile devices and retina screens. I think the reason monoline design and thin lines have become popular is because the technology allows it; 1px lines would often appear blurry or nonexistent on old CRTs. Now they look super sharp. These actually have a 2pt stroke because I wanted to show the rounded stroke edges.



Some simple, flat multipurpose icons.


These were commissioned for a business paper.