I joined a cult.

I joined a cult.

It’s been crazy busy.

brandcenter-groupphoto

If you’ll excuse an embarrassingly awful hashtag for a moment, here’s my #brandfam. This August, I started work on my master’s degree at the VCU Brandcenter along with 100 other extraordinary creative thinkers. It’s been 9 weeks, and looking back on this photo, it seems like ages ago.

Here are some things I’ve done:

  • Illustrated a new Marvel superhero
  • Prototyped a mail service for homeless people
  • Drew concepts for a NERF vacuum for kids
  • With my amazing team, built a Rube Goldberg machine
  • Wrote and illustrated a fairytale
  • Made a pumpkin into a computer
  • Drank way too much coffee
  • Concepted two Christmas window displays that will be in Richmond this winter

The best is yet to come. Stay tuned.

Also, I bought a house. No big deal, just a full-time job on top of my full-time job.

Snailbox UI + Logo

Snailbox UI + Logo

Grad school project. Prompt: Design a product/service for a displaced people (we chose the homeless).

It came out a little too purple for my tastes but it’s meant to be on an outdoor kiosk, hence the brightness and huge-button-ness of it all.

Keys

Keys

While the purpose of a key in the structure of a game is to slow you down, there’s a joy in acquiring each one. Here’s a collection of keys from my favorite video games in one joyful illustration.

Video game key fanart zelda mario kingdom hearts

And here’s a numbered key (no pun intended) if you’re truly bored and want to match each key to the correct game.

video game key silhouettes

Onion Babies

Onion Babies

garlic baby cute drawing My fascination with onion baby started in the car last week on my way to a wedding. I doodled its bulbous shape over and over and experimented with the eye-to-mouth-size ratio to make the cutest thing possible. Here’s the result of that “research,” done in Cinema 4D:jumping cute onion babies motion graphics

I like the way Cinema 4D’s cel shader gives things a 2D look on the surface but the 3D volume is obviously still there. I didn’t use any sort of rigging for this, I simply keyframed the scale and rotation of the body, limbs, and leaves. I did cheat just a tad by using jiggle deformers on the leaves: it makes bouncy movements really dynamic and takes just seconds to set up!

walking onion

For the kid (teen? tween?) onion I did use a more traditional IK rig, albeit with a bezier spline rather than a linear one, and a squash and stretch deformer on its body.