Maiden Voyage

Maiden Voyage

Maiden Voyage Game - Ruthie Edwards - Global Game Jam 2017

It’s that time of year again! Global Game Jam is my favorite jam because it attracts people from all over central Virginia to come make a game, even if they have no experience. This was my 4th time, but I’ll always be grateful for GGJ and the crew at RVA Game Jams for that very first time I came to GGJ not having an ounce of experience making games. Since then, I’ve made… what, 13 games? It’s remarkable what having a group of encouraging, knowledgable friends can do.

This year’s theme was waves, so my team took a very tender approach and went for a game where you tap to create gentle ripples to push a paper boat through a stream. From the start, we wanted to make game that works on mobile browsers, and we did just that. The only thing we never figured out was why the music doesn’t play on Safari in iOS. Browsers are fickle and even though we provided .wav, .mp3, and .ogg files, iOS still wasn’t happy. Oh well.

Maiden Voyage Game - Ruthie Edwards - Global Game Jam 2017 Maiden Voyage Game - Ruthie Edwards - Global Game Jam 2017

The rest of the game turned out really nicely. Our programmer, Jeff, was using HaxeFlixel for the first time, but he has a background in computer science so he picked up both the language and the engine within a few minutes. Hannah, an illustrator and animator, designed all the sprites and the music. I designed the splash screen, but she picked up my style really well when she drew the level complete screen. Dani, who is a web developer, designed the three levels and created the tilemaps, while I was in a sort of ‘project management’ role working on bits and pieces of everything. One other piece of art I created was the water sprite, which is actually one giant sprite sheet because iterating through 300+ animated water tiles on a grid was taking up too much memory.


This is approximately what four water tiles looks like. You can see that there are two layers to the animation, one on the bottom that has darker waves moving slowly, and a round-ish lattice with white highlights that forms the surface. I deserve NO CREDIT for this because I based it off one of Pedro Medeiros’s tutorials and he deserves all the Patreon support in the world.


Ruthie Edwards Paper Boat Animation

Play now! (HTML5, works on desktop or mobile!)

This Little Piggy at MAGFest

This Little Piggy at MAGFest

Phew! I just got back from the most action packed weekend of my life. MAGFest 2017! It was my first one and I was totally overwhelmed with all the amazing stuff they had. First of all, the convention runs 24/7 for four days — and when they say 24/7, they mean it. Panels, concerts, limitless arcades (DDR all night!), every board game imaginable, a computer museum… 24/7. The best concert I saw was Bit Brigade (they did a speedrun of Ducktales for NES while playing the soundtrack live and everyone went absolutely bonkers) and my favorite spot to hang at night was the computer museum. Best of all, they had THE NINTENDO PLAYSTATION!


OK so it was just in a glass box and I was playing Atari and Commodore64 games most of the time, but still. Pretty amazing. The reason I was there is because I had the immense fortune of being selected for MIVS, the indie video game arcade, for my game, This Little Piggy.

This Little Piggy game at MAGFest

A crappy cell phone pic of my glorious booth

I’ve updated the game with bunches of new features, and you can play it on the web at now. I’m super pleased with how it went! I gave out 300 pig pins and 300 pieces of bubble gum along with 500 postcards. I’m so grateful for the opportunity to talk with fellow game developers, bloggers, and game-lovers! It’s not every day I get to geek out wholeheartedly about indie games and not get a blank stare in return. My Richmond crew was representing too: Peak by Ward Games, Silent Earth by Remote Games, and Clash Cup Turbo by ROOT76. Gotta give all these guys a shoutout because they are amazing and we all learn so much from each other. Also we shared a hotel room so we are super close now.

Definitely going back next year!