#100daysofcharacters 80-100

#100daysofcharacters 80-100

Recently I took on a challenge to draw 100 characters in 100 days. Here are the final drawings! It’s all over, at last! It’s too late now, but you coulda seen this challenge happen in realtime on Twitter, Tumblr, or Instagram, if only you’d followed me!

0926_achiever

The Achiever. I drew this for a zine about Bartle’s taxonomy of player types.

0809_lans_gherkin

Ian’s Gherkin II. I drew the outline and Ian colored it, including the stamped background taken from a Moritz coaster and digitized using Adobe Capture.

0810_nancy_lg

Nancy from Stranger Things in pixel art form.

0812_toucan

A really crappy toucan.

0813_nms_creature

A creature from my home planet on No Man’s Sky.

0814_nms_creaure2

This was a creature a French No Man’s Sky player posted on Steam. He called it “aubergine mutante.”

0815_parappa

I gotta believe!

0816-matroshka_lg

Matryoshka dolls that Ian brought me from Russia.

0901_hamster

A chipmunk with a latte, because autumn.

0905_bagel

Ian’s greatest dream is a human-sized everything bagel with lox and cream cheese.

0906_thomas

My Twitter friend Thomas. I reused this in the player types zine.

0907_dog

SWEET LIL PRECIOUS DOGGO! He loves snacks.

0908_explorer

The Explorer, also for the zine about game player types.

instant-replay-live-guys

Joe and Nick of the game streaming channel Instant Replay Live.

ians-gherkin-3

 

Ian’s Gherkin III. Sculpey, matchsticks, beads, and a pickling cucumber.

sasha2

The final #100daysofcharacters was my friend Jeremey’s adorable husky.

Cultivate

Cultivate

cultivate game logo

Last weekend I made yet another 48-hour game, this time a casual plant simulator called Cultivate. Click here to play it on desktop (alternatively click here for a mobile-friendly HTML5 version).

 

cultivate-screenshot-1

You start out with rows of randomly-selected pots, with tools like the seedbag and watering can to start growing your collection. If you get tired of a plant or want to get rid of duplicates, you can pick up the shovel and dig it up.

I did all the pixel art in a wonderful app called Asesprite that’s actually for sale on Steam now. I wrote it in Haxe using the Haxeflixel framework. I used Unity for my last game but I just love the un-bulkiness and flexibility of Haxeflixel so much that I keep coming back to it.

 

cultivate-screenshot-2

Right now the plants take a short while (say 5 minutes) to grow to their maximum size, but I hope to keep developing it with new plants and a mobile app that idly grows your plants while you’re at work, school, or maybe even outside growing real plants.